![]() ![]() You can use a Hellfire Amulet or Flavor of Time in this slot too but they won’t be as effective in scaling your damage. – Will provide you with a high amount of damage output as long as you can avoid taking damage. Squirt’s Necklace (amulet) – While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%.This is an optional weapon and I’ll provide extra options after these. – The absorption shield is very helpful in mitigating the penalties from your Squirt’s Necklace beyond just reducing damage. Fortress Ballista (1-handed crossbow) – Attacks grant you an absorb shield for 2.0% of your maximum Life.Getting a high amount of CDR on Dawn is imperative. ![]() (Demon Hunter Only) % – Vengeance helps with increasing your damage and reducing incoming damage. Dawn (1-handed crossbow) – Reduce the cooldown of Vengeance by 62%.(2) When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.(2) When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds. ![]() So this is your best option here for rings. Bastions of Will (both ring slots) – Pretty much you will be Strafing in keeping up the resource-spending attack bonus and occasionally firing with Hungering Arrow for the generating attack as well as keeping up your Momentum stacks.Keep this up for improving your toughness at all times. (Demon Hunter Only) % – Damage reduction from Hungering Arrow. Wraps of Clarity (bracers) – Your Hatred Generators reduce your damage taken by 45% for 5 seconds.This piece is optional in non-Greater Rifts and can be replaced by a Goldwrap, for instance, for farming without a huge damage penalty. (Demon Hunter Only) % – Again, we’re scaling up our Hunger Arrow damage. Hunter’s Wrath (belt) – Your primary skills attack 30% faster and deal 157% increased damage.– Your Hungering Arrow is what will be doing your primary damage so we’ll be boosting that type of damage up where possible. (6) Your primary skills deal 15,000% increased damage.– You will want to Strafe most of the time, only pausing to occasionally fire your Hungering Arrow manually in keeping up your stacks of Momentum. While Strafing, you gain 8% increased movement speed for each second of Momentum. (4) Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after.– When you start a rift (or before you enter an area), you will want to get your Momentum stacks up fast by firing anywhere with your Hungering Arrow. Your Primary skills deal 10% increased damage per second of Momentum. (2) Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds.I will first talk about the basic gear without Ethereals then follow up with a few alternatives for the build once Ethereals come into play. With the addition of Ethereals, a few things will change but mostly in damage output. In being super fast, tanky, high damaging and capable of multiple scenarios, it has a versatility that’s hard to beat. ![]() Of all the existing builds right now, the Gears of Dreadlands Hungering Arrow Demon Hunter build might be my favorite of all time. ![]()
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